REVIEW: Resident Evil: Operation Raccoon City

Format: PC, PS3 and Xbox 360.

Genre: Horror.

AFTER a three-year gap 2012 hopes to be Resident Evil’s year with several high profile releases – Operation Raccoon City will be an appetiser for Resident Evil 6 which is due out in November.

It builds upon previous games this as a third-person, squad-based, shooter which returns to the familiar stomping ground of Raccoon City – according to some sources the most zombie infested location in the world.

Set between Resident Evil 2 and Resident Evil 3 it aims to put your team in the middle of the zombie hell with orders to eliminate all traces of the Umbrella Corporation’s connection to the brain-munchers’ march.

This time around the emphasis is very much on action and there are six characters, each with their own unique attributes, to choose from.

And basically there are seven missions for your squad to complete battling zombies, mutants and other special ops squads along the way.

The gameplay has a satisfying feel and I was quite nostalgic for the earlier instalments of the franchise. But the AI which controls your team mates was very frustrating at times – they would often just stand and watch as you were overrun by enemies. Having said that you do earn experience points for reviving your stricken comrades after they are attacked.

The graphics have a nice gritty look to them and there are familiar Resident Evil items such as green herbs and weapons crates filled with goodies to help you out of a tight spot. At times the handling seemed a little stilted and I lost track of the number of times I picked up the wrong item.

And yet, despite these faults, I could not help but enjoy the game for pure nostalgia. The omens are good for Resident Evil 6.